Perfect Alexander

Summary

BiS Notes
  • Any gear at or above i595 will have their substats capped.
  • Relic weapons will have their substats capped at 184.
  • The lowest potions you can use and still get maximum benefits are HQ Grade 6 Tinctures.
Cheatsheet
TOP Cheatsheet

(Click for Full-size)

Differences from LPDU
1
- WIP

General Resources

  • Pastebin
  • Tessan Guide :::note[Tessan Guide Strats] This guide is almost the same as NA strats, the only difference being Inception, where in NA shared sentence goes relative west, and the party goes relative east. :::
  • Tank Mit
  • General Mit


Living Liquid

Limit Cut

  • 1256 Limit Cut
  • Toolbox :::danger[Limit Cut] If the blasts hit direct E/W for the first set that means group 1 goes WEST. :::

BJCC

  • Split BJ/CC
  • Toolbox :::note[Burst] At the start of the phase please do the majority of your burst on Cruise Chaser, this includes using 2ms like Chain or Mug, Cruise is usually higher by the end and the melees cannot hit him for the majority of the phase. ::: :::tip[Mitigation] Mitigation used directly on Brute affects the Water/Lightning and even the mines, this means that things like Addle/Feint/Rep will reduce the damage you take from them. Please use your mit! :::

Alex Prime

  • Christmas Right Time Stop
  • Timestop / Inception :::note[Time Stop] The blue tether is yolo’d in PF, make sure you check if you are on the Cruise side or not. :::
  • Inception Crystal Positioning Crystal Spots
  • Wormhole Toolbox
Wormhole Macro
1
/p
2
/p =========================
3
/p , - ~ ALEX ~ - ,
4
/p , 4 3 ' ,
5
/p , ,
6
/p , ,
7
/p ,
8
/p , 6 8 5 7 ,
9
/p , ,
10
/p , 2 1 ,
11
/p ' - , , , '
12
/p
13
/p 5,6 cleaves SOUTH RELATIVE TO ALEX <se.3>
14
/p 7,8 cleaves NORTH RELATIVE TO ALEX <se.3>
15
/p 5+6>7+8>1+2

:::caution[Wormhole] If you are 1 or 2 during Wormhole stay still a bit after your cleave/dash resolves to bait the Apoc Ray from BJ, moving early can kill other people.

A good rule of thumb is to move back to the cardinal when the first puddle soak happens. :::

Perfect Alexander

  • Toolbox :::tip[Final Word] Sprint does not affect the forced march, feel free to use it to make it to your spot faster!

You have time to move after Stillness/Motion resolves and before the forced march, prioritize doing them right over getting to your spot! ::: :::caution[Light Beacon] You can be at the wall as Light Beacon and it wont kill people. The only failure condition for this mech is touching the beacon!

Please do this as it removes the chance of someone being too close to light and dying! ::: :::note[Fate Cal Beta] If you are one of the Dark Debuff players make sure to go towards the wall to bait your jump before doing the stack/spread! :::

Fate Calibration Alpha Macro
1
/p FATE CALI ALPHA
2
/p -----------------------------------------------------------
3
/p - Defamation -
4
/p - (Watch safe spot) -
5
/p - --------- -
6
/p - Stack + No DBuff // Thunder -
7
/p - (Watch safe spot) -
8
/p -----------------------------------------------------------
Fate Calibration Beta Macro
1
/p ------------------ FATE CALI BETA ----------------
2
/p - Light Beacon -
3
/p - Close Tether Dark -
4
/p - -
5
/p - -
6
/p - NO Dbuff Dark | Dark Beacon -
7
/p - -
8
/p - -
9
/p - FarTether Dark -
10
/p -----------------------------------------------------------


Videos

PoVs


Markers

Presets
  • Standard
1
{"Name":"Aether","MapID":694,"A":{"X":99.963,"Y":0.0,"Z":82.667,"ID":0,"Active":true},"B":{"X":112.764,"Y":0.0,"Z":91.444,"ID":1,"Active":true},"C":{"X":100.032,"Y":0.0,"Z":113.139,"ID":2,"Active":true},"D":{"X":86.236,"Y":0.0,"Z":100.036,"ID":3,"Active":true},"One":{"X":107.391,"Y":0.0,"Z":99.91,"ID":4,"Active":true},"Two":{"X":113.768,"Y":0.0,"Z":99.93,"ID":5,"Active":true},"Three":{"X":100.017,"Y":0.0,"Z":107.495,"ID":6,"Active":true},"Four":{"X":107.486,"Y":0.0,"Z":107.501,"ID":7,"Active":true}}
  • Strat 5
1
{"Name":"Imported","MapID":694,"A":{"X":99.977,"Y":0.0,"Z":92.815,"ID":0,"Active":true},"B":{"X":113.822,"Y":0.0,"Z":99.934,"ID":1,"Active":true},"C":{"X":99.978,"Y":0.0,"Z":113.939,"ID":2,"Active":true},"D":{"X":86.546,"Y":0.0,"Z":99.948,"ID":3,"Active":true},"One":{"X":107.958,"Y":0.0,"Z":100.164,"ID":4,"Active":true},"Two":{"X":96.337,"Y":0.0,"Z":99.113,"ID":5,"Active":true},"Three":{"X":99.847,"Y":0.0,"Z":107.722,"ID":6,"Active":true},"Four":{"X":108.029,"Y":0.0,"Z":107.966,"ID":7,"Active":true}}


Marker Usage

143 are used for Trines during Perfect Alexander.

2 is used for the far tether during Timestop.

A is used to indicate North.

B is used for the second and third water stacks during BJ/CC.

C is used for the Dark Beacon position during Final Word on Perfect Alexander.

D is used for the first water stack in BJ/CC.



Frequently Asked Questions

  • I didnt press anything during Stillness and still died?
  • You need to fully detarget the boss for Stillness, if you only stop pressing your GCDs you risk auto attacking the boss and triggering the mechanic, this means you should press Escape (Or Circle on PS controller) TWICE not once!


Others

Primal Wormhole Macro
1
/p
2
/p =========================
3
/p , - ~ ALEX ~ - ,
4
/p , 3 4 ' ,
5
/p , ,
6
/p , ,
7
/p ,
8
/p , 5 7 6 8 ,
9
/p , ,
10
/p , 1 2 ,
11
/p ' - , , , '
12
/p
13
/p 5,6 cleaves SOUTH RELATIVE TO ALEX <se.3>
14
/p 7,8 cleaves NORTH RELATIVE TO ALEX <se.3>
15
/p 5+6>7+8>1+2


Challenge Strats (Not for prog or PF)